Drone Income Calculator

How to Use This Calculator

The embedded calculator on this page accepts six primary inputs: active drone count, cargo capacity per drone per cycle, ore value per unit sold, average cycle time in seconds, income multiplier, and optional offline hours with offline efficiency percentage. Click Calculate to display cash per cycle, cycles per hour, estimated hourly income, and projected offline cash.

Load Example presets a mid-early BETA 7 scenario—five drones, fifteen cargo, twenty-five ore value, twenty-five second cycles—for quick orientation. Replace every example value with measurements from your live session before making purchase decisions.

Cash per cycle equals drones multiplied by cargo multiplied by ore value multiplied by the multiplier. Cycles per hour equals three thousand six hundred divided by cycle seconds. Hourly cash multiplies those results. Offline cash applies hourly cash to away hours scaled by efficiency.

Numbers format with K, M, and B suffixes at large scales to match Roblox simulator presentation habits.

Measuring Inputs In-Game

Drone count is simply how many units you actively assign to mining on your voxel planet. Include new drones from the DRONES code Drone Pack immediately after deployment.

Cargo is the ore amount each drone delivers per completed trip at full capacity. If trips end early due to weak mining power, fix power before using inflated cargo numbers that the calculator assumes but reality does not deliver.

Ore value should be the sell price per unit for your current farming target, not the highest tier you wish you could farm. Azurite and Aurum may sell higher per unit but fail if cycles take five times longer—compare scenarios with separate calculator runs.

Cycle time measurement: start a timer when a drone departs and stop when the same drone completes selling and restarts. Average several cycles to smooth animation variance.

Turning Results Into Upgrade Decisions

If adding one drone raises hourly cash more than a cargo upgrade costing the same currency, buy the drone first—assuming you measured cycles with full cargo already. If cargo upgrades dominate, your fleet is trip-limited.

Multiplier sensitivity analysis: run once at multiplier one, again at suspected treat or event boost. If boosted income barely changes upgrade affordability, the consumable may not be worth activation yet.

Offline projections help compare natural away accrual versus spending a Time Skip during active play. If eight offline hours at seventy-five percent efficiency nearly equals your banked payout, logging off beats micro-managing skips.

Document calculator screenshots before and after major upgrades to build personal meta notes across beta patches.

Disclaimer

This calculator is an unofficial fan tool. Skydog Games may change formulas silently during BETA 7. Verify critical decisions with small in-game test purchases when possible.

Hidden fees, taxes, or sell penalties not modeled in your inputs will skew outputs. Reconcile calculator estimates with actual balance changes after one hour of live play.

We do not collect input data. Calculations execute locally in your browser.

Drone Income Calculator

Estimate based only on your inputs. Mine a Planet does not publish the exact mining or offline-income formula, so compare this result with one real session.

Frequently Asked Questions

What formula does the drone calculator use?
Per-cycle income equals drones × cargo × ore value × multiplier. Hourly income multiplies per-cycle income by cycles per hour (3600 ÷ cycle seconds). Offline income scales hourly income by hours away and efficiency percent.
Why is my real income lower than the calculator?
Common causes: overstated cargo from partial trips, optimistic cycle times, unmodeled sell penalties, or drones idle due to energy limits. Remeasure inputs.
Should I include Super Alien Treat in multiplier?
Only if you know the treat's percentage and maintain uptime during the boost window. Unknown boost values make multiplier guesses unreliable.
How do I compare Azurite versus starter ore?
Run two calculator profiles with different ore values and cycle times measured separately for each material. Higher sell price does not always win.
Does offline efficiency default to 100%?
The form defaults to 100% for simplicity. Lower it if your in-game offline tooltip documents reduced away rates.

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