Checked: July 15, 2026
Planet Map & World Structure
This Is Not a Traditional Map
Players searching for a Mine a Planet map often expect overworld zones, teleporters, and labeled POI markers like open-world Roblox adventures. Mine a Planet instead uses a voxel planet—a destructible spherical or planetary mesh that you mine inward while evolving its outer shell. Progression is spatial in the sense of depth and evolution stage, not in the sense of traveling east to a desert biome on a flat map.
Your "map" is effectively the current state of that voxel world: which layers are exposed, how far excavation has progressed, and which evolution visual tier wraps the planet. Drones operate on this structure without requiring you to pilot a character across continents. Understanding that distinction prevents wasted time hunting for fan-made cartography that implies cities where none exist.
Skydog Games has not released an official downloadable map image for BETA 7. Third-party renders claiming to show every ore vein are speculative unless sourced from reproducible in-game captures with version metadata. This wiki documents systems, not fantasy cartography.
Use the child pages linked below—Planet Evolution and Ore Tiers—to understand how spatial progression gates content. Pair them with mining systems articles when you wonder why a material is visible but unreachable.
How the Voxel Planet Works
Voxel mining means removing discrete blocks or chunks from a planet mesh. As material disappears, inner layers become accessible to drones. The visual result is a hollowed or terraced world that evolves as you play, which is more satisfying as a progression metaphor than as a navigation challenge.
Each layer can host different material palettes associated with ore tiers. Confirmed high-profile materials include Azurite and Aurum in official descriptions, but the full layer-to-ore mapping is incomplete in public documentation. You discover practical access by combining evolution progress with fleet stats, not by reading coordinates on a map grid.
Camera controls on PC and mobile let you orbit the planet for inspection. There is no competitive race to claim a physical tile on your instance; the planet is your personal progression vehicle. Multiplayer social features, if emphasized, compare outcomes rather than shared geography.
Because excavation is destructive, the planet's appearance constantly changes. Static map images captured Monday may look outdated Tuesday after a long mining session. Screenshots are snapshots, not canonical charts.