Checked: July 15, 2026
Ores & Materials
Confirmed Ores: Azurite and Aurum
Public descriptions of Mine a Planet reference Azurite and Aurum as notable materials within the voxel planet's mining ladder. These names appear in official-adjacent messaging tied to the Roblox experience listing and Skydog Games promotional copy, which gives us higher confidence than random social media ore lists circulating without screenshots or reproducible in-game proof.
Azurite, as a mining-game trope, usually sits in a mid-to-high value band associated with blue crystal aesthetics. In Mine a Planet's voxel presentation, players report encountering Azurite-class nodes after establishing a baseline fleet and progressing beyond starter crust layers. We do not publish exact sell values or spawn depth numbers because BETA 7 rebalance passes can change them weekly and no authoritative public table exists.
Aurum evokes gold-tier fantasy naming and typically signals premium ore relative to early crust materials. Players searching for Aurum are usually optimizing income per cycle rather than completing a collection quest. Treat Aurum as a progression goal tied to deeper evolution stages and improved mining power rather than a static node you rush on day one.
Between Azurite and Aurum lies an undocumented gap in public knowledge. Community miners mention additional color-coded voxel materials and tier transitions, but without consistent naming across sources we decline to invent a twelve-row spreadsheet. Our Ore Tiers map page discusses progression concepts without labeling unverified materials.
How Ore Progression Appears to Work
Mine a Planet links ore access to the combination of planet depth, evolution stage, and fleet stats. You do not travel to a separate map zone labeled "Azurite Cave." Instead, your drones target whatever materials the current planetary layer exposes as you remove voxels and evolve the world shell.
Mining power gates whether a drone completes a node within a competitive cycle time. Cargo gates whether the drone returns full or wastes partial trips. Speed gates how many cycles you run per hour. An ore that is technically visible but inefficient to farm is not a practical unlock—you fix stats first, then the ore becomes profitable.
Selling ore converts inventory into upgrade currency. The exact sell interface lives in standard shop or refinery menus documented under Mining Systems. Watch for multiplier events or temporary boosts that change which ore is optimal hour-to-hour during beta events.
Offline income calculations use the ore your fleet was configured to mine when you left. Switching targets before logging off matters more than chasing a rumored rare node you cannot reach with current power.
What We Do Not Know Yet
A complete ordered ore list from starter rock to maximum-tier crystal is not available from verified Skydog Games sources as of July 2026. Wiki editors periodically see leaked screenshots claiming exhaustive charts, but screenshots without version metadata are unreliable during beta.
We also lack confirmed information on special event ores, limited-time meteor materials, or premium-only veins. If an event adds a temporary ore, document it with date-stamped patch notes before adding it to this page.
Players asking "what is the rarest ore" should reframe the question to "what is the highest-value ore my fleet can farm efficiently right now." Rarity labels without sell values and cycle times mislead build decisions.
When Skydog Games publishes a Trello board, official Discord pin, or in-game codex with structured ore data, we will expand this article with cited tiers. Until then, Azurite and Aurum remain the responsibly confirmed headline materials.
- Confirmed names: Azurite, Aurum (official descriptions)
- Unconfirmed: full tier ordering, exact sell values, spawn depth tables
- Recommended: pair ore goals with mining power and cargo upgrades